DeskMap
Type: mapping software
GitLab link
Deskmap was an ambitious project to recreate a software with a number of Google Maps
features.
Type: game, 2D
Language: C# (Unity)
Year: 2021
Team size: 5
GitHub
link
TERogue is a rogue-like arcade game that can be played alone or in pairs.
Born from the cooperation between 3 developers, a graphic designer and a sound designer, it
was developed during our Master's degree, and then quickly became a hobby.
Originally designed for arcade terminals, it is also playable on PC and with controllers.
Type: video processing
Language: C++, Python
Year: 2021
Team size: 3
GitHub link
The "Video FPS Increase" project was proposed by our team of 3 developers as a university project, and was supervised by the head of our Master's degree and teacher-researcher at LIRMM.
The goal was to be able to create an image interpolation algorithm that was precise enough
not to deteriorate the quality of the videos it processed, and powerful enough to be
competitive on decent-sized videos.
These objectives were achieved without the use of AI, thanks to the choice of implementing
the algorithm in C++ for its efficiency, all in a multithreaded Python environment.
Type: 3D
Language: C++, GLSL (OpenGL)
Year: 2021
Team size: 1
During my Master's degree in video games and 3D graphics, I was asked to familiarize myself with the OpenGL environment. This API allowed me, during many academic and personal projects (photo-realistic raytracing, recreation of solar systems, meshing of a point cloud, ...), to learn the basics of GPU-oriented programming as well as the mathematics our 3D environments are based on.
Learn moreDuring my 5 years as a developer, I worked on many other projects. Alone or in groups, these projects could last from a few weeks to a whole year. Here are some of them:
Type: mapping software
GitLab link
Deskmap was an ambitious project to recreate a software with a number of Google Maps
features.
Type: game, 2D
GitLab
link
TLTI is a board game where the player's goal is to find the treasure hidden on the
island. To prevent him from doing so: pirates armed with machetes and muskets.
Type: game, deep learning AI
GitHub link
The objective of this project was first to create a clean but attractive graphical
interface for tic-tac-toe. Then, to add a machine learning AI to the game.
Type: mobile application
GitHub link
The CERI Museum is a mobile application for viewing vintage computer artifacts stored at
the small CERI Museum.
Type: prototype, 2D
GitHub link
Formerly named "Civs" and aiming to imitate some of the mechanics of Sid Meier's
Civilization games, this prototype was finally limited to procedural 2D maps generation.
Type: prototype, 3D
This prototype game was created under Unity to discover the engine in a 3D environment.
It integrates terrain generation and AIs using a NavMesh.